Cvector enpos ; int enid = SF -> getSAMP ( ) -> getPlayers ( ) -> pLocalPlayer -> sAimingAtPid ; if ( enid != 65535 ) { enpos . fX = SF -> getSAMP ( ) -> getPlayers ( ) -> pRemotePlayer [ enid ] -> pPlayerData -> onFootData . fPosition [ 0 ] ; enpos . fY = SF -> getSAMP ( ) -> getPlayers ( ) -> pRemotePlayer [ enid ] -> pPlayerData -> onFootData . fPosition [ 1 ] ; enpos . fZ = SF -> getSAMP ( ) -> getPlayers ( ) -> pRemotePlayer [ enid ] -> pPlayerData -> onFootData . fPosition [ 2 ] ; }
int enid = GetPlayerTarget ( 50 ) ; if ( enid != - 1 ) { enpos . fX = SF -> getSAMP ( ) -> getPlayers ( ) -> pRemotePlayer [ enid ] -> pPlayerData -> onFootData . fPosition [ 0 ] ; enpos . fY = SF -> getSAMP ( ) -> getPlayers ( ) -> pRemotePlayer [ enid ] -> pPlayerData -> onFootData . fPosition [ 1 ] ; enpos . fZ = SF -> getSAMP ( ) -> getPlayers ( ) -> pRemotePlayer [ enid ] -> pPlayerData -> onFootData . fPosition [ 2 ] ; }