float rot = ((*(float*)(*(DWORD*)0xB6F5F0 + 0x558) * 180 / PI) - -180) / (180 - -180)*(360 - 0) + 0;
void CPlaceable :: SetHeading ( float fHeading ) { reinterpret_cast ( 0x43E0C0 ) ( this , fHeading ) ; } float CPlaceable :: GetHeading ( ) { return reinterpret_cast ( 0x441DB0 ) ( this ) ; }