pFont -> Print ( buf , SF -> getSAMP ( ) -> getPlayers ( ) -> GetPlayerColor ( i ) , screen [ 0 ] , screen [ 1 ] , false ) ;
if ( SF -> getSAMP ( ) -> getPlayers ( ) -> iIsListed [ i ] != 1 || SF -> getSAMP ( ) -> getPlayers ( ) -> pRemotePlayer [ i ] == NULL || SF -> getSAMP ( ) -> getPlayers ( ) -> pRemotePlayer [ i ] -> pPlayerData == NULL ) continue ;